TY - GEN
T1 - Using a critical infrastructure game to provide realistic observation of the human in the loop by criminal justice students
AU - Rege, Aunshul
AU - Parker, Edward
AU - McJunkin, Timothy
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/10/27
Y1 - 2017/10/27
N2 - Understanding human behavior is crucial in anticipating adversarial actions during cyberattacks. The Criminal Justice (CJ) discipline offers the necessary frameworks to unpack the complex facets of adversarial behavior and movement, and should therefore be leveraged for their possible contributions to the area of proactive cybersecurity. Yet the discipline remains weak at training current and future CJ workforce on these matters in a hands-on manner. This paper presents a cybersecurity training exercise where a power grid simulator is used to educate CJ students via experiential learning about concepts of cyberattacks and cybersecurity as well as exposing them to doing hands-on cybersecurity field research. The paper reports on Game use as an important opportunity to observe humans put under additional stress in operating conditions. The paper discusses what CJ students learn from multidisciplinary simulation-based exercises, the challenges and limitations they face, and how training this workforce could help contribute towards proactive cyberdefense of critical infrastructure.
AB - Understanding human behavior is crucial in anticipating adversarial actions during cyberattacks. The Criminal Justice (CJ) discipline offers the necessary frameworks to unpack the complex facets of adversarial behavior and movement, and should therefore be leveraged for their possible contributions to the area of proactive cybersecurity. Yet the discipline remains weak at training current and future CJ workforce on these matters in a hands-on manner. This paper presents a cybersecurity training exercise where a power grid simulator is used to educate CJ students via experiential learning about concepts of cyberattacks and cybersecurity as well as exposing them to doing hands-on cybersecurity field research. The paper reports on Game use as an important opportunity to observe humans put under additional stress in operating conditions. The paper discusses what CJ students learn from multidisciplinary simulation-based exercises, the challenges and limitations they face, and how training this workforce could help contribute towards proactive cyberdefense of critical infrastructure.
KW - critical infrastructure
KW - cybersecurity-field research
KW - experiential learning
KW - hands-on simulation training
KW - human in the loop observations
KW - multidisciplinary education
UR - https://www.scopus.com/pages/publications/85040244216
U2 - 10.1109/RWEEK.2017.8088665
DO - 10.1109/RWEEK.2017.8088665
M3 - Conference contribution
AN - SCOPUS:85040244216
T3 - Proceedings - 2017 Resilience Week, RWS 2017
SP - 154
EP - 160
BT - Proceedings - 2017 Resilience Week, RWS 2017
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2017 Resilience Week, RWS 2017
Y2 - 18 September 2017 through 22 September 2017
ER -