TY - GEN
T1 - Prop-Based Egocentric and Exocentric Virtual Object Storage Techniques
AU - Khadka, Rajiv
AU - Banic, Amy
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/3
Y1 - 2020/3
N2 - As Virtual and Augmented Reality tasks become increasingly complex, there is a need to organize virtual information within the virtual environment better. Users may need to organize their virtual objects or tools by hiding them until usage is needed or carry with them to another location. For these scenarios, there may be benefits to associate or store virtual objects in relation to one's avatar (Egocentric) or in relation to the other virtual objects in the environment (Exocentric). This research presents these techniques and results of a user study comparing the effects of Egocentric and Exocentric Virtual Object Storage Techniques on cognition in a virtual environment.
AB - As Virtual and Augmented Reality tasks become increasingly complex, there is a need to organize virtual information within the virtual environment better. Users may need to organize their virtual objects or tools by hiding them until usage is needed or carry with them to another location. For these scenarios, there may be benefits to associate or store virtual objects in relation to one's avatar (Egocentric) or in relation to the other virtual objects in the environment (Exocentric). This research presents these techniques and results of a user study comparing the effects of Egocentric and Exocentric Virtual Object Storage Techniques on cognition in a virtual environment.
UR - https://www.scopus.com/pages/publications/85085396884
UR - https://www.mendeley.com/catalogue/283030ad-1a6e-3797-a4f4-35d608b76286/
U2 - 10.1109/VRW50115.2020.00240
DO - 10.1109/VRW50115.2020.00240
M3 - Conference contribution
AN - SCOPUS:85085396884
T3 - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
SP - 779
EP - 780
BT - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
Y2 - 22 March 2020 through 26 March 2020
ER -