TY - GEN
T1 - Effects of Physical Prop Shape on Virtual Stairs Travel Techniques
AU - Kasarda, Connor
AU - Swartz, Maria
AU - Mitchell, Kyle
AU - Khadka, Rajiv
AU - Banic, Amy
N1 - Funding Information:
We would like to thank all of the participants. This material is based upon work supported by the National Science Foundation under Grant No. (1852579). Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. This work was also funded in part by the University of Wyoming College of Engineering and Applied Sciences.
Publisher Copyright:
© 2020 IEEE.
PY - 2020/3
Y1 - 2020/3
N2 - Experiences of Virtual Reality training and architectural virtual environments benefit when provided a higher sensation of stair climbing. Passive haptic props can add that sensation. These methods present a safe approach by placing short ramps on the floor rather than a physical staircase. To improve a user's level of immersion, we conducted an experiment to explore the shape of physical props to change the way users were aligned and moved while traveling up or down a virtual set of stairs. We investigated three methods for physical props while ascending and descending virtual stairs. Results suggest that elongated props provide a better experience and are more preferred.
AB - Experiences of Virtual Reality training and architectural virtual environments benefit when provided a higher sensation of stair climbing. Passive haptic props can add that sensation. These methods present a safe approach by placing short ramps on the floor rather than a physical staircase. To improve a user's level of immersion, we conducted an experiment to explore the shape of physical props to change the way users were aligned and moved while traveling up or down a virtual set of stairs. We investigated three methods for physical props while ascending and descending virtual stairs. Results suggest that elongated props provide a better experience and are more preferred.
UR - https://www.scopus.com/pages/publications/85085373963
UR - https://www.mendeley.com/catalogue/95c42f0d-b9b6-3c61-b5f9-dd347ee51b6e/
U2 - 10.1109/VRW50115.2020.00187
DO - 10.1109/VRW50115.2020.00187
M3 - Conference contribution
AN - SCOPUS:85085373963
T3 - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
SP - 673
EP - 674
BT - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
Y2 - 22 March 2020 through 26 March 2020
ER -